Mirelle le Farre

Everything's coming up wizard~!

Description:

The Wizard

Fate_-__grand_order__Marie.png

Stat Faction
Blood -1 Mortality 1 [ ]
Heart 0 Night -2 [X]
Mind 1 Power 1 [ ]
Spirit 3 Wild 2 [ ]

Scars

[ ] Shattered (-1 Blood)
[ ] Disfigured (-1 Heart)
[ ] Fractured (-1 Mind)
[ ] Broken (-1 Spirit)

Harm

Faint: [ ]
Grievous: [ ] [ ]
Critical: [ ] [ ]

Armour: 0


Debts

  • I am helping someone keep a dangerous secret; they owe me one Debt(s).
  • Someone is helping me keep my demons at bay. I owe them one Debt(s).
  • Someone is my go-to when I get into trouble. I owe them two Debt(s).

Corruption

[X] [X] [X] [X] [ ]

[ ] Take a Corruption move.
[ ] Take a Corruption move.
[ ] Take a Corruption move.
[ ] Take a Corruption move from another archetype.
[ ] Retire your character. They may return as a threat.

Moves

(Wizard) Drama Moves

Corrupting Move
When you strike a deal with someone dark and powerful, mark corruption.

Intimacy Move
When you share a moment of intimacy – physical or emotional – with another person, decide whether you care about them or not. If they don’t, they go about their business as normal. If you do, they take -1 ongoing to escape until they get some intimacy somewhere else.

End Move
When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse, and how they may end it.

Wizard Moves

Channelling: When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel again this scene.

  • Take -1 ongoing until you rest.
  • Suffer 1-harm (ap).
  • Mark corruption.

Sanctum Sanctorum: When you go to your sanctum for a spell ingredient, relic or tome, roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking in some significant way. On a miss, you don’t have what you’re looking for, but you know someone who probably has it in stock.

Spells

  • Tracking: Spend 1 hold to learn the location of someone. You must have a personal object that belongs to the target, or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc).
  • Teleport: Spend 1 hold to teleport yourself a short distance within a scene you’re in.
  • Hex: Spend 1 hold to inflict 1-harm (ap) on someone from an distance. You must have a sample of their hair, blood or saliva to do so.
  • Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place.
  • Shielding: Spend 1 hold to provide armour+1 to yourself, or someone nearby. Or spend 2 hold to provide armour+1 to everyone in a small area, possibly including yourself. This armour lasts until teh end of the scene. You can stack multiple uses of Shielding at once.
  • Elementalism: You can conjure the elements to strike out at your enemies. Spend 1 hold to use unleash an attack with your magic as a weapon (3-harm close, or 2-harm close area).

Corruption Moves

Empty…for now.

Gear

A mystical focus: the Skull King’s black fang – etched with runic glyphs, and capped with silver. Ellie wears it around her neck. Take – 1 to Channelling without it, and inflict +1 harm with your magics!

An old shop-house in the city’s old quarter. Home to Mirelle’s modest apothecary and her sanctum sanctorum! It has 4 features:

  • an extremely knowledgeable assistant;
  • a library of old tomes;
  • magical booby traps (demon guardians);
  • and, of course, an apothecary;
  • unfortunately, it also contains many volatile substances,
  • and its location is known by many.

An ageing mini cooper.

A Samsung Galaxy S3.

And a snub-nosed revolver (2 harm, close, loud, concealable).

Advances

[X] Take three more spells.

Personal Details

Bio:

Mirelle le Farre

Urban Shadows Cannonball