Jacob Fisher

The One Who Sees Too Much

Description:

The Oracle

jacob.jpg

Stat Faction
Blood 0 Mortality 1 []
Heart 1 Night 1 [X]
Mind 1 Power 1 [X]
Spirit 2 Wild 0 []

Scars

[ ] Shattered (-1 Blood)
[ ] Disfigured (-1 Heart)
[ ] Fractured (-1 Mind)
[ ] Broken (-1 Spirit)

Harm

Faint: [ ]
Grievous: [ ] [ ]
Critical: [ ] [ ]

Armour: 0


Debts

I go to Mirelle the Apothecary to help understand my visions and help silence the voices 2 Debts.
I see a dire prophecy about Noa the Templar, I don’t understand the vision nor do think I have the power to help them, I owe them a Debt.
I have seen visions of Jericho, he has much potential and could be more powerful if he were to clean up his act. He owes me a Debt.
I broke a promise to Samhel, I don’t even know what it was. I owe him 2 debts.
Noa considers me a friend, but I bring her so much trouble. I owe her a debt.
I presently owe Amelia 1 debt because I need that blood fix. Because I’m turning into a thrall.
I owe Officer Burnscar a debt for being informed of the commissioner’s straightened behavior.
A wizard’s aide from the wizard’s court owes me a debt for realizing the commissioner is being puppet-stringed.
I tipped off Mirelle about the Russian mob dealing with an item that they really shouldn’t be dealing around with. She owes me a debt.

Corruption

[X] [X] [ ] [ ] [ ]

[ ] Take a Corruption move.
[ ] Take a Corruption move.
[ ] Take a Corruption move.
[ ] Take a Corruption move from another archetype.
[ ] Retire your character. They may return as a threat.

Moves

(Oracle) Drama Moves

Corruption Move
When you give someone a false prophecy, mark corruption.

Intimacy Move
When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.

End Move
When you die or retire your character, announce a proclamation upon the
world that will reverberate in dreams worldwide. Detail the signs of its coming.
The MC will make your prophecy come to pass, sooner rather than later.

Oracle Moves

Foretellings: At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take -1 to all rolls to prevent
it.

Conduit: Advance let it out for all characters in your presence, including yourself.

Double Life: Take Mortality as a second Faction. When someone rolls with or marks your Faction, tell them which one is most appropriate.

Skim the Surface: When you touch someone, you can read their surface thoughts. Roll with Spirit. On a 10+, ask 3. On a 7–9, ask 1:
• What is your character thinking about right now?
• Who are you protecting?
• Why are you keeping secrets?
• What is your character’s hidden pain?
On a miss, you inflict 1-harm (ap) on them and yourself.

Corruption Moves

Empty…for now.

Gear

Gambling Paraphenelia that is used as fortune telling equipment. Heirloom deck of playing cards. Random dice made from bones and ivory. Old gambling chips.

A flask full of grain alcohol to silence the voices.

A simple apartment that is furnished surprisingly well.

An unrestored AMC Hornet Compact.

A HTC M8.

Advances

[X] A new Oracle move

Personal Details

Bio:

Jacob Fisher

Urban Shadows whiskey_hicks